Introduction
The Department of Industrial Design has a goal of nurturing designers equipped with creativity in the industrial design area of information-oriented and knowledge-based society.
In particular, it focuses on educating various ways to solve various problems of design by understanding trends in the knowledge-based industry resulting from the development of information and communications technology. It aims at raising designers that will contribute to the future development of industrial design by teaching creative ability to shape design factors and characteristics through the recognition of the necessity of tangible and intangible tools, and environment with education programs such as product design, transportation equipment design, environment design and interactive media design.
History
The College of Design and Art was first approved and installed as the Department of Applied Arts in the College of Family in 1968. The College of Design and Art has continued to revise and supplement its educational system to overcome its difficulties as a local university for growing and graduating many qualified students constantly.
In the midst of rapidly changing university environments to the social changes caused by informationization, the College of Design and Art divided the School of Art and Design to the School of Fine Arts and School of Design in August 2001 in order to construct an educational system that meets the needs of the times, in order to find ways to help the university grow.
Job Fields
Household appliance design / living product design / kitchen utensil design / OA equipment design / automobile design / transportation device design / furniture design / interior design / landscape, engineering, construction companies / display / environmental art research center / interface design / freelancer / academic (teacher/professor)
Faculty
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Nam, Ki Chol,Professor
- University of Illinois at Urbana - Champaign Industrial Design
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Lee Don Il,Professor
- Hongik Univ. PUBLIC SPACE & SPATIAL DESIGN
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Yi, Heemyoung,Professor
- Hongik Univ. industrial design, UX Design
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SEO HYUK JOON,Associate Professor
- Hongik Univ. Industrial design
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Deayung Hyun,
- Industrial Design
sorted by the position and Korean name
Curriculum
Department Of Industrial Design
- 1-1,2
CurriculumThis table demonstrates the curriculum accroding to academic year. 1- 1 - SEMINAR FOR ACADEMIC LIFE
- 1. Summary of the course This course is to assist university freshmen in CRM designing to adapt university life well through the instruction and counselling of supervising professor. (This course is composed of self analysis, personality type test, career research, instruction for the success of university life, career plan and direction setting, CRM designing method and CRM designing. The course should be teaching in classes of the students by supervising professor.) 2. Course objectives This course is to motivate the students before the mid term exam and provide students with self analysis, personality type test (MBTI or TCI) and career research (YAT test). Also, this course shall has a plan to instruct the students to enhance the efficiency of university life through career and time management. In addition, this course is to make a chance for the students to have practical assistance to university life by providing study method, report designing strategy and the information on academic system and various kinds of internal programs of the university. After the mid term exam, the students will be instructed to set the direction of career designing through continuous counselling of supervising professor and the students will be able to establish CRM designing and execution plan.
1- 1 - SUSTAINABLE PUBLIC DESIGN
- To create economic growth with protecting the environment and keep the nature for sustainable development was issued at the 21st century and potential desire for improving the quality of public environmental area and life style enabled the public design. Collaborating experts from various disciplines and convergence thinking is important in public design to approach and to be understood. Considering the process of ecological approach to nature should be extended to areas beyond the traditional design of the system and the system encourages innovation and design based design should be combined. And the sustainable growth of the concept and design, public design. Furthermore, linkages and service design and concept for understanding In our society, and the public think something is worth, discuss effective practices, Each invited experts to share the story happens in the field, and To be verified through on-site visits of public design.
1- 1 - FUNDAMENTAL DESIGN I
- By taking this course, students look at 3 design components, line, plane and volume and how they relate to structure, surface and form in two dimension and three dimension design.
1- 1 - ID TECHNICAL DRAWING
- Technical drawings are means of communication method of expression needed to the designer for the production transferred and developing the content of the finished object. The main objective of this course is to cultivate and training the basic knowledge and skills of technical drawing including projections, sections, dimensions and etc.
1- 1 - DIGITAL 2D DESIGN
- As the basic course of computer graphics for design, this class emphasize the learning of various expression skills of 2D programs. Students build up their ability to express ideas efficiently by using computers in the process of design.
1- 1 - ID STUDIO Ⅰ
- This is an introductory studio class that approaches the expertise of industrial design. In order to proceed with industrial design, students acquire problem-solving skills and rational modeling skills according to functions.
1- 2 - READING AND DISCUSSION
- This class aims to make students realize the joy of readings as well as understand the deep structure of their own lives by reading and criticizing literatures such as poems and novels. Further, this class attempts to have students learn the wisdom and courage with which they will perform the true value of their own lives.
1- 2 - SOCIAL CONTRIBUTION AND SERVICE
- This course is to cultivate community sense as members of society and the global village for students in order to develop the basic knowledge required as global citizens. Especially, this course is to foster the spirit of cooperation, sharing, service, and creativity and study the social contribution and leadership to solving the challenges the global community faces. As a liberal arts course, it is centered to nurture a leader having the global capability to contribute to community development through learning the knowledge and the case on the value & logic of social responsibility focused on environmental preservation, social contribution, and good governance(ESG). This course aims to foster a generous mind, learn knowledge and technology and build the capacity to contribute to building a society towards a safer and happier world through the study of theory and practice.
1- 2 - SOFTWARE AND AI
- Software and AI (Artificial Intelligence) course aims to educate the basic concepts of software and computational thinking to use them in various applications. It allows students of various majors to experience the core technologies of the 4th industrial revolution, such as big data, machine learning, and AI. It also introduces various applications of AI so that students can easily apply these technologies to their field of study. This course classifies the lecture types into three categories, and adjust the lecture difficulty according to the student's academic ability.
1- 2 - FUNDAMENTAL DESIGN Ⅱ
- The courses will help students to develop their fundamental aesthetic sensibility and creativity in design field. Students also explore a broad range of basic design knowledge and techniques.
1- 2 - INDUSTRIAL IDENTITY DESIGN
- The class provides and introduction to the discipline, function and basic aspects of letterform as it relates to product and industrial design. Emphasis will be on the interrelationships of letter, word, line and grid in brand identity. The Objective of this course is to understand the fundamental principles of typographic design and information design, in addition to working with the tools, vocabulary, and technology available to the industrial designer for designing brand identity.
1- 2 - DIGITAL 3D DESIGN
- As an relative course of Digital 2D Design, this course emphasize the systematic comprehension of composition principle and expression methods of 3D through the understanding of 2D expression methods of computer software.
1- 2 - ID STUDIO Ⅱ
- Understand design thinking in industrial design and practice designing in consideration of users through small-scale design projects.
- 2-1,2
CurriculumThis table demonstrates the curriculum accroding to academic year. 2- 1 - BASIC STYLE STUDIO
- This class designed to understand the design language as a style and principle of form generation. Students will be practicing object rebuilding through design appearance case reading and original form design. These will include studies in: Gesture, Stance, Line weight, Color use, Contrast, Proportions.
2- 1 - DESIGN IDEAS AND EXPRESSION TECHNIQUES
- To learn the direction and rule of observing things to draw 3 Dimensional goods into 2 Dimensional draft. The expectation drawing of expression ability through five classification steps as the expression methods of diagram drawing and design process based on Korea standard.
2- 1 - NEW MEDIA CONTENTS DESIGN
- This class focuses on the new media contents creation strategies and techniques behind computer simulations. Content creation is the contribution of information to any media and most especially to digital media for an end-user/audience in specific contexts. Students will create a fully finished prototype for various media platforms, ready for presentation.
2- 1 - A SHORT COURSE IN PRODUCT DESIGN I
- Introduction to the principle of product design and the systematic approach to it. Students learn all the standards and preconditions of design through the conscious effort objectively and systematically.
2- 1 - BASIC ENVIRONMENTAL ART & DESIGN Ⅰ
- To Study the contents of practice oriented of the basics on basic planning and three-dimensional representation for environmental art and design.
2- 1 - DIGITAL FABRICATION
- A practical course to create a model made by digital 3D modeling using digital fabrication techniques such as 3D printing and laser cutting machine
2- 1 - ID PRESENTATION DESIGN
- Presentation design will build upon core principles of design and serve as an in depth look at the grid system in order to create effective and aesthetically pleasing layouts which engages the audience in a clear and concise manner. Students will be able to create effective design which employ strong and engaging concepts which are universally accepted. They will also be able to use the principles learned to develop their previous works and successfully market themselves.
2- 1 - THEORY OF DESIGN
- To decide basic concept of design, understand the methods and creation its form, study theoretical background of design from 19 century to today and research total design which is able to be the foundation of study for each country's and future Korean design.
2- 2 - 3D CONTENTS DESIGN
- 3D modeling and animation have transformed numerous fields, including AR Reality, filmmaking, computer games, architecture and product design. This course provides an introduction to the exciting world of 3D content creation, while emphasizing its connection to the creative thought process. Students will learn an overview of the artist workflow as it relates to modeling, texturing, animation, lighting and rendering. This course offers a new dimension to the process of new media and design.
2- 2 - DESIGN AND TECHNOLOGY
- Through this course, it challenges students to explore how design and technology functions and why our designed world reflects the larger social transformations taking place today.
2- 2 - DIGITAL DESIGN STUDIO Ⅰ
- As a relative course of design techniques, this course is about the computer application and the research for drawing and rendering as design expressions. Students realize the CAD and the existing 3D formation process into 2D or 3D digital formation and apply any movement so as to maximize the expression ability and the sense of space for virtual model and to learn the flexibility of thought and various kinds of mutation which able to be used in the development of design.
2- 2 - QUALIFICATION CLASS FOR UPPER LEVEL ID (ADVENTURE DESIGN)
- This class is a subject of LINC + Adventure Design, where students discover topics themselves and form teams to conduct design projects. Early in the lesson, we learn the necessary design process and working knowledge in the major areas of industrial design, product, transportation, environment, and UX Design. Students then freely set topics and team projects on a wide range of topics, and with the help of learners, produce final design deliverables. In this lesson, I would like to be able to have "ability to set problem" beyond 'problem solving ability' in student-driven curriculum.
2- 2 - SPATIAL & MARKETING
- This course sets an objective to search for the corporate management in boosting competitiveness of the marketing by centralizing the spatial design development. Moreover, this also has the planned goal to seek the methodology of spatial design management for the application of design.
2- 2 - A SHORT COURSE IN PRODUCT DESIGN II
- To discipline from the idea for development of product design to the general view point of proper standards for evaluation through the learning of systematic approachment methods, the application of already exist products and the distinctive and historical approaching methods.
2- 2 - BASIC ENVIRONMENTAL ART & DESIGN Ⅱ
- As the advanced course connected to the Basic Environmental Art and Design I, to study as the case centered on the basics of the Environmental Art and Design.
2- 2 - BASIC MOBILITY DESIGN
- This is an introductory level class that studies the basic understanding and expression techniques of mobility design, such as the concept and classification of mobility, form generation of dynamic objects, and ergonomic elements. It consists of the contents of completing the soft model production along with the modeling idea and sketch.
2- 2 - UX DESIGN
- User experience design is a term used to describe the overall experience and satisfaction a user has when using a product or system. It most commonly refers to a combination of software and business topics, such as selling over the web, but it applies to any result of interaction design. The course introduces not only new design process but also usability. Specially, it focuses on understanding users through observation methods and creating user scenarios. Also it fully encompasses traditional industrial design and extends it by addressing all aspects of a product or service as perceived by users.
- 3-1,2
CurriculumThis table demonstrates the curriculum accroding to academic year. 3- 1 - DESIGN COLLOQUIUM
- Through understanding of various theories and major topics in the field of design , checking the basis of the research of current and future design changes, and through extracting point to lead the main flow of the design study, built a comprehensive design knowledge system.
3- 1 - DIGITAL 3D IMAGE TECHNIQUE
- To learn actual media manufacturing process and methods and develop the media design representation ability through the sequence of the process from design planning to manufacturing of virtual or multimedia works.
3- 1 - DIGITAL DESIGN STUDIO Ⅱ
- To study all the manufacturing and presenting process to make the expected real formative expression on the design process into 3D prototype and the simulation based on the digital rendering of quality expression and environment setting by using 3D CAD/ C. G program.
3- 1 - EYEWEAR DESIGN Ⅰ
- Experience the design process of eyewear (glasses), a regional representative industry in Daegu. This is a class that implements the actual production of glasses through field trips to the production plant and practical lectures.
3- 1 - LOGIC AND STATEMENT OF DESIGN
- This course researches on a logical mind, analysis and description of work, and systematic sentence for work analysis.
3- 1 - ENVIRONMENTAL DESIGN I (CAPSTONE DESIGN)
- To study of small park and plaza design in the site of residential complex building district.
3- 1 - INTERFACE DESIGN (CAPSTONE)
- The course is project-based introduction to the user interface design process and is oriented toward practical methods for approaching a design problem. The focus of the course is to develop conceptual user interface based on the needs of users.
3- 1 - MOBILITY DESIGN I (CAPSTONE DESIGN)
- Create a user-centered mobility design concept and learn the entire process from sketching to making 3D models.
3- 1 - PRODUCT DESIGN I (CAPSTONE DESIGN)
- To study the properties of products with creative viewpoint and to realize the methods of various kinds of design. And to combine the range of application,the accurate comprehension of geology and outer elements in the process of product design and to analyze the design elements such as operation, manufacture and economics for details of design.
3- 1 - PUBLIC DESIGN Ⅰ
- Main purpose of this class is to understand the relationship between human beings and various things in the given space and solve problems as subjects for understanding the basic concepts of the public products and the environment used in public spaces. Based on the social, regional, and cultural factors of users, the subject of this class is to improve and organize the facilities to suitable for public environment conditions and design. And based on characteristics of materials, technique, and considering productive and economic aspects and user cognitive and behavior aspects, to optimize and design by considering a variety of conditions for suitable to the public environment and facilities.
3- 2 - DIGITAL DESIGN STUDIO Ⅲ
- A class to learn advanced software operation skills through an in-depth course of 3D modeling and application
3- 2 - EYEWEAR DESIGN Ⅱ
- As a subject that follows Eyewear Design (1), it goes beyond the design of eyewear and deepens the understanding of mass production.
3- 2 - INDUSTRIAL DESIGN (1) CAPSTONE DESIGN STUDY
- Students will obtain creative and independent research capability by performing teamwork experiments which combine theoretical knowledges learned from lectures in the department of Industrial Interaction Design .
3- 2 - INDUSTRIAL DESIGN FIELD WORK (1)
- The objective of this course is designed for the students in the major of Industrial Interaction Design to achieve both the practical knowledge and the experience in the related job fields.
3- 2 - PRACTICAL ENVIRONMENTAL DESIGN
- Environmental design knowledge & technical skill set using principles of collaboration, leadership & effectiveness training, hands-on experience & design communication skills.
3- 2 - PUBLIC DESIGN Ⅱ
- As linked courses of Public Design (1), The students will polish up a case centered public design project.
3- 2 - TEACHING METHODOLOGY OF DESIGN
- This course is to study the meaning and goal of design education, methods of design development, analysis of design curriculum in secondary education, methods of design instruction and evaluation to achieve the whole of design education with its historical background (2009~)
3- 2 - ENVIRONMENTAL DESIGN II (CAPSTONE DESIGN)
- Design study of art object and outdoor space for the site of sculpture garden or garden museum
3- 2 - MOBILITY DESIGN II (CAPSTONE DESIGN)
- To study creative mobility design by checking the processes from planning of a given project to general design development.
3- 2 - PRODUCT DESIGN II (CAPSTONE DESIGN)
- To understand the overall approach to new creative design methodology of product design, businesses, society, environment and users, and to study the value design for customers' satisfaction. And to realize the design and the research about the best design goods for the quality improvement of products.
- 4-1,2
CurriculumThis table demonstrates the curriculum accroding to academic year. 4- 1 - DESIGN LEADERSHIP & PORTFOLIO
- From the viewpoint of cooperative design, this subject puts emphasis on the harmonious connectivity in relation to the creative design pedagogy prerequisite for insight as much as qualification to play the part of the leader in future integrated design fields for students as competent designers.
4- 1 - ENVIRONMENTAL DESIGN WORKING PRACTICES
- This lesson was designed for practical space and environmental design learning to meet actual needs. In order to develop basic theory and practical ability, we form deep knowledge in the actual field through general qualification practice on space and environment design. For this reason, we will practice systematic drawing techniques such as design drawing and perspective in order to acquire the qualifications of the internal architect, which is an essential element of environment and space design. This will allow you to gain more points in the future environment and space design, and adapt your business.
4- 1 - INDUSTRIAL DESIGN (2) CAPSTONE DESIGN STUDY
- Students will obtain creative and independent research capability by performing teamwork experiments which combine theoretical knowledges learned from lectures in the department of Industrial Interaction Design .
4- 1 - INDUSTRIAL DESIGN FIELD WORK (1)
- The objective of this course is designed for the students in the major of Industrial Interaction Design to achieve both the practical knowledge and the experience in the related job fields.
4- 1 - METHOD & RESEARCH OF DESIGN TEACHING MATERIALS
- This course aims to understand nature of design subjects, analyze components fo design textbooks, search teaching programs and guidance methods, and investingate assitant audio - visual materials
4- 1 - ENVIRONMENTAL SYSTEM DESIGN (1)
- To understand cultural situation of todays built environment, and design about selected project ideas
4- 1 - MOBILITY SYSTEM DESIGN I
- A design project class that studies the mobility of new concepts required in the future era, and plans and materializes all types of products, environments, and services provided to users
4- 1 - PRODUCT SYSTEM DESIGN (1)
- To learn the creative and systematic knowledge with the effective design process for the problem solution and decision of industrial design and to practice the practical design creation system of professional designers.
4- 2 - ENVIRONMENTAL SYSTEM DESIGN (2)
- Design study of environmental settings related architecture, landscape architecture and transportations, for the developement of cultural and environmental resources
4- 2 - MOBILITY SYSTEM DESIGN Ⅱ
- As the course connected to the Studies on Mobility Design 1, to study the real examples of transportation design.
4- 2 - PRODUCT SYSTEM DESIGN (2)
- To apply industrial design to businesses efficiently and improve the active management mind for the growth. Students practice the actual project to develop their ability as creators, unifiers and analyzers through the unification of general management problems.
4- 2 - WORK IN INDUSTRIAL DESIGN
- To analyze the professional information as design marketing and design strategy in the work field and apply this to the process of design so as to develop the working ability. In addition to this, students cultivate deep working ability through the approach of total methods for the solution of industrial design problems and also analyze and solve the specific directing post of industrial design from the planning to evaluation.
4- 2 - WORKSHOP OF SPACE DESIGN
- The course for design of cultural and commercial exhibition spaces.
Contact
- +82-53-810-3303
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+82-53-810-4757